
__/Last update 6/15/12 RobotMonkeyHead

-Changed starting position of walk anims so they flow from standing, and realigned
 it so he moves cleaner. 
-Dropped the 'hands up' walking back anim, and replaced it with
 walking forward anim reversed. didn't suit. 
-tweaked stand to crouch and crouch to stand anim to keep foot positions
 this meant removing 1 out of place sprite to make it less choppy, 
 and moving the crouch anim forward 10 pix.
 also tweaked the timing of each frame, to make it a bit quicker.
 (increases the range of his low attacks, and breadth of his strategy.)
-moved all crouching turn, guard, hit and attack anims forward to adjust   
 for moved crouch.
-On anim frames with 'motion blur' drawin into pic, instead of having
 it pause on the blurred frame for 10 tics, it pauses on the ones with
 no blur.  this looks much better, and makes more sense.  
-added in a frame from crouch turn into crouch med kick to complete the
 rotation of the sweep. changed the time it stays on connect frame to 
 make it smoother.
-realigned all sprites, so he actually stands on the zoffset.
-realigned all clsn boxes to match
-touched up win pos, by cycling anim backwards at end to get rid of clip.
-added 1 more frame to end of start jump
-changed falling back and forward sprite from 41,1 & 42,1 to 100,0 and 105,0s
-changed jumping back and forward sprite from 43,1 44,1 to 105,0 & 100,0
-added 'air attack fall' sprite to neutral jump anim
-changed jump.neu from -9 to -10.5 and airjump.num to 1
-changed shadowoffset to -3
-realigned all basics and crouching basics so foot positions hold as much as possible
-added new frame at the end of light kick so his standing leg actually moves
-added new frames to backflip kick special to smooth out animation, and 2 new clsn 
 frames, plus changed ticks on it.
-got rid of lame weak kick (moved it to air kick actually), added a grizzly knee stomp
 combo for fierce kick, and downgraded the old medium and fierce to weak and medium
-combined weak and medium punch into a 1 2 combo, demoted fierce to medium, and
 added in a new lunging straight arm fierce 
-changed crouch to stand and stand to crouch anims
-frankensprited in 3 new frames to crouching low kick
-added new frames into 'comming down from forward/back jump'
-frankensprited new 'jump up'sprite
-added just a little forward velocity to fierce uppercut
-added frames into jumping med kick, jumping weak kick, and jumping weak  
 punch
-tweaked velocities of all basics again
-made projectile less transparent, and fade to transparent upon exploding
-adjusted tics of axe spin, so it spins faster, and pauses at end,
 as well as hits on the downward sweep of being swung
-added green flames to spawn during necroplasma hyper
-added more range and velocity to the hell chains

__/ add 6/15/12
-tweaked velocity push on hell chains
-added velocity to flip kick in air
-changed velocities of drill cape, so it moves at the angle it looks like it's supposed to,
 just at different speeds depending on the button pushed to trigger it.  slow drill works
 nice as a float to get over projectiles, or dashes especially when done from super jump.
-minor artistic tweaks to standing anim to make him look like less of a hulk.
 (lowered trapezius muscle, added curvature to waist.
-tweaked default palette and green palette both to a darker black, and greened up the eye some.
-added 3 custom large portraits.
-If I'm not done with this character I'm really close, at least for a long while.